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Add a tutorial on May 20, 2007. If you are interested in building an AI player, this tutorial is for you. The companion Lua scripts can be downloaded here.

If you are new to the game, you may want to play with the last version of the script (boora-0.7.wz) for the following reasons:
  1. It is not a strong AI player;
  2. It is less deterministic and, therefore, more fun to play with;
  3. You can change its strength. (see the script for details)

Latest release: Version 1.0

Version 1.0 released on May 12, 2007. This release includes the following changes:
  1. Settings are automatically saved at the exit, and retrieved when the application starts. You will get your last settings (not the hard-coded) when you run the application.
  2. The call stack, instead of the line, will be displayed, when something is wrong with a Lua script, to provide more information for debugging.
  3. Add two new methods lastmove() and inboard() to board object. (see User's Manual )  
  4. Rename two methods set() and reset() (see User's Manual )  
  5. Cosmetic changes: 
    • High-lights of last move and winning row are blinking, instead of static.
    • Hint mark are blinking and stayes for just few seconds.
    • Tick sound follows each move.  
The release includes two files.
 tick5-1.0.tar.gz  source code
 tick5setup-1.0.exe  Win32 installer (tested on Win98/2k/XP)

Download and install tick5setup-1.0.exe, if you run Win32 and don't want to build it from the source code.

Take a look at the two files README and INSTALL included in the tarball, before you build the source code.

Last update on May 20, 2007